Cyberpunk 2077 |
| CD Projekt Red |
| CD Projekt |
| REDengine 4 |
Windows | December 10, 2020[1] |
Metacritic | 86 |
OpenCritic | 76 |
IGDB | 73 |
Monetization | Sometime game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Existent-time |
Perspectives | First-person |
Controls | Directly control |
Genres | Activity, RPG, Open earth |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Cyberpunk |
|
Contents
- one Availability
- ii Essential improvements
- 2.one Skip launcher (Steam)
- 2.two Skip logo videos
- iii Game information
- three.1 Configuration file(due south) location
- 3.2 Salvage game data location
- iii.three Save game deject syncing
- 4 Video
- 4.1 PlayStation 4 Pro/Xbox Ane 10 equivalent settings via command line
- iv.two Field of View (FOV)
- iv.3 Anti-aliasing (AA)
- iv.4 Vignette
- 4.5 Carte GUI Cut off to the right at Wide/Ultrawide/Multi Monitor Resolutions (Fixed with the 1.05 patch)
- 4.6 Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions
- iv.vii FidelityFX Super Resolution ii.0
- 5 Input
- v.i Disable double-tap contrivance
- five.ii Alter All Keybinds
- 6 Audio
- vii VR support
- 8 Issues unresolved
- 8.1 Car camera stuck in starting time person
- 8.2 Bad performance on college resolutions with DLSS
- 8.3 Crushed blacks in HDR manner
- 9 Problems stock-still
- ix.1 Crash at startup
- ix.2 Middle mouse button not working when using a Logitech mouse
- 9.3 M-Sync not activating
- 10 Other data
- x.1 API
- 10.two Middleware
- x.iii Control line arguments
- x.4 INI settings
- 10.5 Ho-hum hard drive mode
- ten.5.1 Employ all logical cores on AMD CPUs
- 11 System requirements
- 12 Notes
- xiii References
Cyberpunk 2077 is a singleplayer beginning-person activity, RPG and open world game.
Initially appear in May 2012 and featured at E3 2019, the game was set to be released on Apr xvi, 2020, followed past a delay to September 17, which was further delayed to Nov 19, and subsequently the concluding date of December 10.[i] [2] [3] Upon launch, the game had effectually 830k concurrent players on Steam, setting a new tape for a single-player game on the platform.[four]
General information
- Official Discord server
- GOG.com Customs Discussions
- GOG.com Support Folio
- Steam Community Discussions
Availability [edit]
Essential improvements [edit]
Skip launcher (Steam) [edit]
Utilise the --launcher-skip -skipStartScreen command line arguments[9] |
-
--launcher-skip skips the split up launcher. -
-skipStartScreen skips the Breaching... commencement screen. Logos and intro volition still be shown. |
Skip logo videos [edit]
- Logo videos tin be disabled via Cyber Engine Tweaks, but will be replaced with a loading screen instead. The sound of the logo videos will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
Employ Cyber Engine Tweaks |
- Download latest version of the modern
- Unzip the contents in
<path-to-game>\bin\x64 - The default
<path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json file should come with disable_intro_movies set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead. |
Game data [edit]
Configuration file(due south) location [edit]
Save game data location [edit]
Organization | Location |
Windows | %USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077 |
Steam Play (Linux) | <Steam-binder>/steamapps/compatdata/1091500/pfx/ [Note 1] |
Relieve game cloud syncing [edit]
Video [edit]
Video settings[Note 2]
Graphics settings[Note 3]
Graphics feature | State | Notes |
Widescreen resolution | | |
Multi-monitor | | The horizontal camera axis is constrained in dialogue. UI cropping issues.[11] [12] |
Ultra-widescreen | | Hor+ gameplay and dialogue.[xiii] UI elements may be cropped or inaccessible.[14] [15] [sixteen] Sometimes, the image is cropped to 16:9. Opening the carte will fix this in some cases.[17] In-game screenshot maker'due south UI is cleaved but can be used with the keyboard. Images ever crop to 16:nine 1920x1080.[18] |
4K Ultra HD | | |
Field of view (FOV) | | 70-100. Defaults to lower FOV during character interactions regardless of FOV setting. Come across Field of View (FOV) for more. |
Windowed | | |
Borderless fullscreen windowed | | |
Anisotropic filtering (AF) | | Up to 16x. |
Anti-aliasing (AA) | | Forces TAA with an option to disable here, also has DLSS support. (requires game-ready drivers)[19] |
Vertical sync (Vsync) | | |
threescore FPS and 120+ FPS | | Framerate cap slider in-game allows a maximum of 240 FPS. |
Loftier dynamic range brandish (HDR) | | Has options for scRGB or PQ HDR10,[20] as well as setting for peak brightness, paper white, and tone-mapping midpoint. Current implementation suffers from crushed blacks. |
Ray tracing | | Features ray traced shadows, ray traced local shadows, reflections, diffuse illumination, ambient occlusion and a one-bounciness global illumination laissez passer. Nvidia RTX hardware supported at release. AMD back up added in patch 1.2[21] [22] |
Color blind mode | | Protanopia, deuteranopia and tritanopia options bachelor. |
- Supports FidelityFX Super Resolution.
PlayStation iv Pro/Xbox One X equivalent settings via control line [edit]
Utilise the control line "-qualityLevel=ConsolePro" to lucifer Xbox 1 10 settings. [23]
Field of View (FOV) [edit]
Modify <path-to-game>\r6\config\settings\platform\pc\options.json [24] |
- First-person models may appear stretched at values greater than 110. Also annihilation beyond 110 may cause LOD glitches.
- Go to
<path-to-game>\r6\config\settings\platform\pc . - Open the
options.json file with notepad or any other file editing program. - Search for the
fieldofview key, and alter the "max_value" setting to your choosing. Changing any other value will cause the game to neglect to boot. - Save the file and launch the game.
- Open up the Graphics - Field of View options and select your new FoV.
|
Anti-aliasing (AA) [edit]
- Disable Screen Space Reflections in order to get rid of pixel artifacts that would accept been composite with TAA
- DLSS requires temporal anti-aliasing to office; disabling TAA will preclude DLSS from working.
Use Config Overhaul for Cyberpunk 2077 |
- Download this mod and excerpt information technology to
<path-to-game> - Get-go the tool executable.
- Search for Developer/FeatureToggles Antialiasing (kickoff line) and disable it.
- Shut the tool, and start the game.
|
Add INI tweak to disable TAA[25] |
Create (or open) the <path-to-game>\engine\config\platform\pc\user.ini file, and add together the following inside it: [Developer/FeatureToggles] Antialiasing = false ScreenSpaceReflection = false |
Use Cyber Engine Tweaks |
- Will disable both TAA & SSR at the aforementioned time, use INI tweak to a higher place if you want them separate (not recommended)
- Download latest version of the mod
- Unzip the contents in
<path-to-game>\bin\x64 - In
<path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json alter disable_antialiasing to true |
Vignette [edit]
- The game uses a vignette screen result when crouched but at that place is no in-game options to disable this.
Use Cyber Engine Tweaks |
- Download latest version of the mod
- Unzip the contents in
<path-to-game>\bin\x64 - In
<path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json modify disable_vignette to true |
[edit]
Lower your resolution and reload[26] |
- Lower your resolution to one where the Carte GUI is not cut off.
- Quit the game.
- Load the game, go on your relieve game.
- Once in game go to settings > video > and increment your resolution.
- Menu UI will now testify most of right hand side including Map. Vendor screens are notwithstanding hidden.
- Y'all MUST quit and reload at a lower resolution. Changing it in game will still cutting off the right hand side menu.
- When you quit either reduce the resolution or you volition have to go through the process again.
- Or Edit your cyberpunk.exe shortcut and add -width 30 -height Xxx, change 20 to your lower resolution. In game settings > Video > change to higher resolution
|
Minimap as well Small-scale for Wide/Ultrawide/Multi Monitor Resolutions [edit]
Install Mod File[27] |
- Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/loftier/transparent etc files)
|
FidelityFX Super Resolution 2.0 [edit]
Game uses FSR one.0, but at that place is a modernistic that replaces DLSS settings with FSR two.0, assuasive to play with better upscaling on non-nvidia or non-rtx videocards.
- This mod is simply compatible with Cyberpunk 2077 v1.52
Input [edit]
Key bindings
Disable double-tap contrivance [edit]
Disable double-tap to dodge[29] |
- Go to
<path-to-game>\r6\config\ . - Open up
inputContexts.xml with a text editor. - Search (Ctrl+F) for
<!-- MULTITAP ACTIONS --> . Look at the lines directly below. - Next to
DodgeForward , DodgeRight , DodgeBack and DodgeLeft will accept the count set up to ii . Modify this number to 99 . - Relieve and exit the file.
Notes - With these changes, you can no longer double-tap in a direction to dodge, simply you can still hold a desired management and double-tap the hunker button to dodge in that direction. If yous prefer to have a dedicated, non-double-tap dodge key, read the next section.
- If the game is freezing after changing
count value effort with lower one (eg. 90 ) |
Add a dedicated dodge fundamental[29] |
- After post-obit the above steps, again open up
inputContexts.xml . - Search (Ctrl+F) for
<!-- MULTITAP Deportment --> again, and change Dodge 'due south count from two to 1 . - Save and go out the file.
- In the same file location (
<path-to-game>\r6\config\ ), open up inputUserMappings.xml . - Search (Ctrl+F)
Dodge_Button . There should be 3 lines below this one, beginning with <button id= . - Replace the
IK_LControl and IK_C lines with <push button id="IK_Alt" /> . This will make it so you have to agree Alt and press a direction to contrivance. - You tin can change Alt to whichever key you lot want to use to dodge. (The IDs for the side mouse buttons are IK_Mouse4 and IK_Mouse5)
- Relieve and exit the file.
|
Change All Keybinds [edit]
Install the mod Better Controls Menu[xxx] |
- Chose the file to either keep or remove double tap to dodge.
- Install to
<path-to-game>\r6\config\ and overwrite files. Notes - An updated Version for Patch 1.v tin be establish here.
- The modernistic exposes virtually all keybinds to the user in the settings carte.
- Not all use cases are articulate, for case there are 3 different "alter pick up/downwardly" which are each used on dissimilar game screens.
- Be careful binding ii deportment to one key as they do not always cake the other, for instance bounden "inventory" and "alter selection upwards", the inventory volition open despite a menu being active.
- Adds dedicated "hold to walk" and "dodge" buttons.
|
Sound [edit]
Sound settings
Language settings
Sound feature | State | Notes |
Split up volume controls | | |
Surround sound | | Supports Dolby Atmos[31] |
Subtitles | | |
Airtight captions | | |
Mute on focus lost | | |
Localizations
Language | UI | Audio | Sub | Notes |
English | | | | |
Arabic | | | | |
Simplified Chinese | | | | |
Traditional Chinese | | | | |
Czech | | | | |
French | | | | |
High german | | | | |
Hungarian | | | | |
Italian | | | | |
Japanese | | | | |
Korean | | | | [32] |
Polish | | | | |
Brazilian Portuguese | | | | |
Russian | | | | |
Spanish | | | | |
Latin American Spanish | | | | |
Thai | | | | |
Turkish | | | | |
VR support [edit]
Bug unresolved [edit]
Car camera stuck in first person [edit]
Bad operation on higher resolutions with DLSS [edit]
Alter Cascaded Shadows Resolution to Medium or Depression[34] |
Crushed blacks in HDR style [edit]
- The game crushes blacks in HDR mode.
Issues fixed [edit]
Crash at startup [edit]
Disable the GOG overlay[35] |
- Open up the GOG Galaxy plan.
- Right click on the Cyberpunk 2077 icon in the library.
- Navigave to Manage Installation and click on Configure.
- Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
|
Delete the cache |
- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\ . - Delete or rename
GamePipelineLibrary.cache . - Re-launch the game.
|
Middle mouse button not working when using a Logitech mouse [edit]
Edit XML file[36] |
- Your device name might differ from the indicated value (6b023).
- Navigate to
%APPDATA%\Logishrd\LogiOptions\devices\6b023\ - Open
6b023.xml in a text editor, such equally Notepad. - Find the two lines matching
<job id="0x003a" class="mouseclick"> - Change them to
<chore divert="0" id="0x003a" form="mouseclick"> - Restart Logitech Options or reboot your computer
|
Disable application specific options[37] |
- Start with Edit XML file; if that doesn't help, try Disable awarding specific options as well.
- Launch Logitech Options
- Click on "All Applications" in the elevation-right corner
- Disable "Awarding Specific Settings"
- Click on "Centre push" and change it to whatsoever other option
- Change it back to "Center button"
|
1000-Sync non activating [edit]
Configure G-Sync and delete the game's cache |
- Disable VSync in-game and ready to Fullscreen.
- Close the game.
- Get to
%LOCALAPPDATA%\CD Projekt Ruby\Cyberpunk 2077\cache\ . - Delete or rename
GamePipelineLibrary.cache . - Re-launch the game.
|
Other information [edit]
API [edit]
Technical specs | Supported | Notes |
Direct3D | 12 | Uses D3D12on7 under Windows seven |
Executable | 32-bit | 64-bit | Notes |
Windows | | | |
Middleware [edit]
- RAD Game Tools' Oodle Kraken compression is used for archives.
| Middleware | Notes |
Physics | PhysX | |
Audio | Wwise | |
Interface | FreeType | |
Cutscenes | Bink Video | |
Command line arguments [edit]
Command | Notes |
-width Ten | Sets game resolution width to Ten. |
-summit Y | Sets game resolution meridian to Y. |
-fullscreen | Launches the game in sectional fullscreen mode. |
-borderless | Launches the game in borderless fullscreen mode. |
-windowed | Launches the game in windowed way. |
-ten X | Sets game window Ten position to 10. |
-y Y | Sets game window Y position to Y. |
-monitor Due north | Sets brandish monitor number to Northward. |
-fpsClamp N | Sets maximum FPS limit to Due north. |
-noHUD | Prevents in-game HUD from being drawn. |
-skipStartScreen | Skips the 'Press Space ␣ to continue' & 'Breaching...' screens, splash screens will still be shown. |
-d3d12 | Force usage of Direct3D12. |
-gpuFlag FLAG | Allows forcing certain GPU features to be enabled/disabled, FLAG tin can exist i of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing . |
- More than arguments can be institute here: [2], though near listed there are unstable or may not have any effect in the retail game.
INI settings [edit]
- The game will read 1000+ hidden settings from inside INI files if the file exists.
- INI files should be placed within the
<path-to-game>\engine\config\platform\pc\
folder. - A list of all the setting names & default values can be found on NexusMods: [3]
- The game doesn't actually include a listing of these settings anywhere, and then whatsoever new settings need to be extracted from each patch manually.
Deadening difficult drive mode [edit]
Under "Gameplay"-"Performance" |
- Fifty-fifty with SSD, enabling it may help with FPS drops when driving/exploring the urban center.
- No visible graphical downgrade except slightly college vram usage.
- Annotation that using this option may cause audio/video to de-sync, crusade dialog to go out of sync with subtitles, or crusade voiced dialog to sometimes skip lines before they've finished. [commendation needed]
- Note that using this option is the culprit of NPC and car duplicates.[38]
|
Use all logical cores on AMD CPUs [edit]
- Please annotation that patch v1.05 brought with it optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors, and was a change implemented in cooperation with AMD and based on tests by both AMD and CD Project Red indicating that performance improvement occurs only on CPUs with 6 cores and less.[39]
- Works on update v1.05/i.06.
Instructions[forty] |
- Open
<path-to-game>\bin\x64\cyberpunk2077.exe in a hex editor (due east.1000. HxD). - Click Ctrl+F to bring upwards the search window.
- Switch to Hex Values
- Search for
75 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08 - Replace with
74 2nd 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08 |
System requirements [edit]
Windows |
| Minimum | Recommended |
Operating arrangement (OS) | vii | 10 |
Processor (CPU) | Intel Core i5-3570K AMD FX-8310 | Intel Cadre i7-4790 AMD Ryzen iii 3200G |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 70 GB HDD | 70 GB SSD |
Video carte du jour (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 470 3-4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 four-6 GB of VRAM |
- A 64-bit operating system is required.[41]
- Windows 8 and 8.1 is unsupported due to lack of back up for DirectX 12.
- Windows ten version 1809 or higher is required.[42]
- The game originally required a CPU with AVX instructions, but patch ane.05 later lowered the bar to just SSE4.2.[43] This tin can in plough be adjusted to SSE4.1 with a fix (some other one can possibly become even farther down, just with potential stability bug).
- Ray tracing requires Windows x, an Intel Core i7-4790 or AMD Ryzen three 3200G processor (i7-6700 or Ryzen 5 3600 recommended), 16 GB RAM, 6 GB VRAM (viii-ten GB recommended), and RTX 2060 (3070 or 3080 recommended) graphics bill of fare.[44]
Notes
- ↑ one.0 one.ane File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Vino regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1091500/
in addition to or instead of this directory. The app ID (1091500) may differ in some cases. Care for backslashes every bit forward slashes. Run into the glossary page for details. - ↑ HDR settings are not accessible without the advisable hardware.
- ↑ DLSS and Ray Tracing settings are only available on Nvidia RTX hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.
References
- ↑ 1.0 one.1 Cyberpunk 2077 on Twitter: "We accept important news to share with you" - terminal accessed on 2020-10-27
- ↑ I was in that location when The Witcher iii launched - concluding accessed on 2020-06-twenty
- ↑ Twitter - @CyberpunkGame - June nineteen, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a meg concurrent players on Steam - terminal accessed on 2020-12-10
- ↑ Cyberpunk 2077 - Pre Lodge - concluding accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game lawmaking and soundtrack CDs (PC)
Reversible encompass
World Compendium detailing the game'south setting and lore
Postcards from Night City
Map of Dark Metropolis
Stickers"
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-eleven
- ↑ PSA: Cyberpunk 2077 is not 100% DRM-gratuitous! (So far, the 'Rewards' DLC is DRM-ed) - terminal accessed on 2020-12-08
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Verified past User:Aemony on 2020-12-15
- Confirmed on Steam
- ↑ Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-x
- ↑ Cyberpunk 2077 has native 32:nine support - concluding accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - terminal accessed on 2020-12-x
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:ix breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-x
- ↑ Verified by User:Aaronth07 on 2020-12-xv
- I have experienced this likewise. Randomly the game will crop to 16:9, the only set up being to open a menu and and then close it.
- ↑ Verified past User:Anonymous on 2021-01-23
- In-game screenshots are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
- ↑ Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON! - concluding accessed on 2020-10-04
- ↑ Topic-Free Mega Thread - v one.xi.2020 - Full general - Special M Give-and-take
- ↑ Verified by User:Shadowstealer7 on 2020-12-13
- CP2077 is one of the few games that do not allow RT to exist enabled on Nvidia's x and 16 series GPUs.
- ↑ Cyberpunk 2077 - Patch i.2 -- list of changes - last accessed on 2021-03-31
- "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
- ↑ https://www.youtube.com/watch?5=yHxqDFzVPW8&t=10m38s
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ Verified by User:Infogram1 on 2020-12-thirteen
- Tested working on GOG v1.04, more info at [1]
- ↑ /r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/environment/eyefinity setups - last accessed on 2020-12-xv
- ↑ Nexus Mods Better Minimap - final accessed on 2021-01-04
- ↑ FidelityFX Super Resolution 2.0 for Cyberpunk - last accessed on 2022-06-23
- ↑ 29.0 29.one Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Reference
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Mean solar day - last accessed on 2020-10-9
- ↑ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun
- ↑ /r/CyberpunkGame Subreddit - I setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-xiii
- ↑ Cyberpunk 2077 crash on startup fix | Rock Newspaper Shotgun
- ↑ MX Keys effect with Amazon Music Windows 10 | Logitech Forums
- ↑ MX Master 3's Centre click doesn't work in a few games (similar cyberpunk 2077) | Reddit Comment
- ↑ Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-ten
- ↑ Cyberpunk 2077 - December 19, 2020, Hotfix ane.05 - terminal accessed on 2021-01-08
- "[AMD SMT] Optimized default cadre/thread utilization for 4-core and vi-core AMD Ryzen(tm) processors. 8-core, 12-core and xvi-core processors remain unchanged and behaving equally intended. This alter was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less."
- ↑ Reddit - /r/AMD - Another HEX fix for the new Cyberpunk update 1.05 - terminal accessed on 2021-01-08
- ↑ Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-x
- ↑ Cyberpunk 2077 PC Crash Issues - last accessed on 2020-12-11
- ↑ Hotfix ane.05 - Cyberpunk 2077 - last accessed on 2021-x-xx
- ↑ https://support.gog.com/hc/en-the states/articles/360015701497?product=gog
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